Gamified food waste awareness campaign to support responsible consumption agenda: a design thinking approach

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dc.contributor.author Gunawan, Theresia
dc.contributor.author Saputro, Nico
dc.date.accessioned 2023-04-04T08:26:31Z
dc.date.available 2023-04-04T08:26:31Z
dc.date.issued 2021
dc.identifier.other maklhsc758
dc.identifier.uri http://hdl.handle.net/123456789/14789
dc.description Makalah dipresentasikan pada 3rd Bororbodur International Symposium 2021. Desember 2021. p. 1-6. en_US
dc.description.abstract Indonesia is the second largest contributors of food waste in the World. An anti-food-waste movement by changing the consumption behaviors can only be sustainable when our young generation aware and make a conscious decision to not waste the food and know how to prevent it. The aim of this study is to develop a gamified food waste awareness campaign through the game-based learning activity for the youths. This study uses the five stages of the design thinking (empathy, define, ideation, prototype, and testing) for the development of the gamification of the food waste awareness campaign. This approach enables designers to develop an attractive food waste awareness campaign using the game mechanics, aesthetics, and game thinking. The proposed gamified Food Waste Awareness Campaign has been tested in several junior and high schools in Bandung and can be useful to create the food waste awareness for these students. en_US
dc.language.iso en en_US
dc.publisher AIP en_US
dc.title Gamified food waste awareness campaign to support responsible consumption agenda: a design thinking approach en_US
dc.type Conference Papers en_US


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