Abstract:
It is widely accepted that having houseplants
offers a wide range of benefits for human’s physical and
psychological health. Yet a lot of people have few or no plants
in their house and many are hesitant to buy houseplants
because they do not know how to take care of them. This paper
describes the development of Solis, a gamified plant care
system for home usage. In this study, we focus on the added
value of gamification in the Solis system to raise enjoyment for
the plant-owner while taking care of the plant. The results of
the user evaluation showed that the system gave benefits for its
users and plants. The gamification has brought a more fun and
enjoyable process of caring for houseplants for its users.
Description:
Makalah dipresentasikan pada International Conference on Orange Technologies 2018. October 23-26, 2018. Bali, Indoensia. p. 1-7.